BATTLE STATIONSUSS RESOLUTE · COMBAT INFORMATION CENTER
CONDITION III STANDBY
RESOLUTE 100%
ESCORT LANTERN 100%
EXTRACTION 07:00PROTECT BOTH VESSELS
MAGAZINE 18 / 06INTERCEPTORS / CHAFF
+
CIC / COMMAND POSITION
NORTH ATLANTIC • 0430 ZULU
BATTLE STATIONS
The watch is yours.
Take tactical command of USS Resolute. Identify the unknown. Defend the escort. Bring everyone home.
AN OFFLINE NAVAL COMMAND EXPERIENCE
DDG–121 RESOLUTETACTICAL ACTION OFFICER
MISSION BRIEF / OPERATION SAFE PASSAGE
Seven minutes to extraction.
Escort the civilian research vessel LANTERN through a contested corridor. Both ships must survive the 07:00 mission. Loss of either vessel ends the mission; wrong identification costs 25 points per track and an unnecessary engagement costs another 250 points.
Detect. Select tracks at Tactical. Unknown does not mean hostile.
Evaluate. Use radar, sonar and electronic warfare at Sensors.
Decide. Classify confirmed threats HOSTILE at Tactical.
Defend. Launch at Defense. Intercepts take 8 seconds. Chaff defeats the nearest missile inside 32 seconds. Evasion adds 8 seconds.
Adapt. Repair either ship at Command. You have 18 interceptors, 6 chaff and 3 repair teams.
WASD / arrows move · drag scene to look · E nearest station · 1–4 stations · C command view · P / Esc pause. Touch: left pad moves, drag scene to look, tap station tabs.
01 / TACTICAL
WATCH SUSPENDED
Mission paused
Settings
3D rendering is unavailable on this device. The tactical stations and complete mission remain playable.